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How to assign a color shown in the "Color" window to a color field in the...

When I click on a color in the inspector, the "Color" window opens, showing the corresponding color. How can I assign/copy this color value to a different color field in the inspector, another...

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Is it possible to modify the DopplerFactor in Edit->ProjectSettings->Audio...

For various reasons, we were forced to use individual scaling of our scenes, so several scenes are no longer in Meters. However, the Doppler Factor in Edit->ProjectSettings->Audio is a...

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Can I animate objects/cameras in Update() without breaking Physics.Raycast?

Since the beginning of our project, we have been moving and animating both objects and camera always in Update() and/or LateUpdate() (always scaled by Time.deltaTime to compensate for...

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Incorrect meshes after non-uniform scale?

1. Create empty GameObject 2. Add an imported mesh/prefab to it (a Unity primitive will do, too) 3. Modify scale of parent to be non-uniform (e.g., strech or mirror one axis) If you now modify the...

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Shader: actual view direction/normal?

Hiho. I only have basic knowledge about shaders, ShaderLab, and CG, and I didn't find my answer in any docs, examples, or by trial&error, so my hope is one of you could help me out. I am looking...

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Unity Answers: How can I get rid of the menu area?

With the new layout, I have the incredible amount of 52% of my vertical screen real estate available for actual content, woohoo! Please, *please* somebody tell me how I can get rid of all this wasted...

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Custom editor window does not show prefab overrides

Hiho. We have written a custom Tranform inspector with a few useful buttons. However, when modifying a prefab instance, this inspector does not show the bold override text, and does not mark the...

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